I'm a junior 3D artist at the beginning of my career, focused on packshots, stylized and realistic characters, and highly detailed assets. I'm always looking to improve my technical and creative skills, exploring new tools and approaches to deliver increasingly refined results.
My main skills include:
- 3D character modeling and texturing with attention to anatomy and visual style
- Creation of realistic assets for game, advertising, and visualization projects
- Packshot rendering with a focus on composition and lighting
- Experience with tools like Blender, ZBrush, Substance Painter, and Photoshop
- Commitment to continuous learning and workflow improvement
Each project is an opportunity to grow as an artist and contribute visuals that tell stories. I'm open to collaborations, feedback, and challenges that help me go further.